Draconic Frenzy — +100% attack power for a military unit with no other military allies in their zone. The Trackers they train are ranged units shooting a wide variety of arrows. This tierlist is for multiplayer teamgames, specificly 3v3's. I don't know what to tell you other than don't play this clan. Basic clan member Military Units Special Unit Northgard Natives Campaign and conquest foes Villager 5 : Warrior 10 : Warchief 20 : Draugr 10 : Eldthurs 20 : Equipped Villager 10 : Skirmisher 10 : Berserker 20 : Fallen Valkyrie 20 : Ice Worm 100 : Militia 10 : Mercenary 10 : Shield Maiden 20 : Wyvern 100 : Dark Vaettir 15 : Axe Thrower 15 : Signy 20 : Myrkalfar 10 : Undead Wyvern 100 The Path of the Hunter replaces Military Paths.

Scabbard of Gram : Equips your Warchief with the unique sword Gram, which freezes enemies (-20% attack speed) along with the area around them. B Tier: This tier represents clans that are good at some things, but are lacking in other areas. Raven This clan needs too many lores to become good. Industrious — Upgraded Food-producing buildings can be assigned an additional, Whenever you have no military units, the first unit recruited is free (excluding the Warchief). Edda of Vör : Allows your Norns to earn Fame, at a rate of 1.2 Fame per month. Waiting for OnlyRex to comment O.o. Cause thats what is awesome as horse. Harpoons — Fisherman's Huts can have one more. Boars in neutral or enemy territory are hostile ( 200 if killed by Wolf Clan). Additionally this tierlist is based on high level gameplay (iron+). D&D Beyond You generate more gold via trading to your teammates compared to going for bragaful and sailors. Braga horse usually finishes relic 801 May.

Start with 2 Thralls and only 3 Villagers. You gain +150 Food, Wood and Kröwns, +75 Lore and +10 Stone. Zones with or adjacent to an active relic gain +5% production. Lasts 30 seconds. Your units are tougher, larger and eat 10% more than the other clans. Mielikki the Beastmaster is weaker than other warchiefs but does not cost iron. I have never met a dragon clan who can rush a year 802 win yet. Ancestral Influence — Relics don't use a building slot. Nimble Paws — Lynxes frequently leap and dodge every attack while airbone. No Lighthouse. The Path of the Hunter replaces Military Paths. You have to take into consideration the Clans of Northgard are not fundamentally different. A Tier: This tier represents clans that are very strong, just not as strong as dragon. Cons are the goat clan falls off later on in the game. Gefjun's Jar : Allows you to spend Food to summon new Villagers or Sheep and build another Sheepfold. https://northgard.fandom.com/wiki/Clans?oldid=3551, White Wolves have the same behavior as Skirmishers, Hall of Skalds replaces Brewery and provides additional Fame, Your warchief gains the ability Annexation: whenever your Warchief uncolonizes a tile, you will colonize it for free, Increases production of bonus of Feasts to 30%, Sons of Hrymrs have AoE attacks, hurting and fearing enemies (1 out of 3 attacks) and get resources to players (like a regular raid), Instead of having reduced power, your military units get 10% resistance bonus during Winter, Your Warchief gets Gram, the legendary sword and gains +15% Att and Def, Gram freezes enemies when hit. What is others opinion about dragon clan in 2v2? Hlidskjalf : Gives your Warchief the Annexation ability. 200 Fame : Supplies. Any video/guide on that build order? Each Clan has his own Starting bonus, Fame bonus and a slightly differing Lore tree. This clan has many good lores, solid 200 fame bonus and is a good pick in any game.

Your units have a +15% attack power and defense bonus. Grants 1000 Wyrd once built. Likewise destroying enemy ones using. Aegir : Torfin can use Provocation : All enemy units and towers target Torfin during a short period and his defense is increased by 100% for 6 seconds. -30% fighting power on non coastal zone. Activate on demand to reveal spikes that damage and slow enemies for as long as they are in the zone. 200 (Assault): Your military units gain 15% attack bonus when fighting outside your territory. Required Happiness for your population is reduced by 10%. Naglfar : Allows you to send two Son of Hrymr to raid coastal tiles. Specialized civilian units have a +40% base production bonus, except loremasters. 500 (Dominion): Your Berserker can colonize for free (with a cool down) Wild Hunt now calls the last two waves of mythical animals killed.

Effective build order: Excavation > Sharp Axes > Trading Caravan > Weaponsmith > Furcoats/Eradication.
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Scabbard of Gram : Equips your Warchief with the unique sword Gram, which freezes enemies (-20% attack speed) along with the area around them. B Tier: This tier represents clans that are good at some things, but are lacking in other areas. Raven This clan needs too many lores to become good. Industrious — Upgraded Food-producing buildings can be assigned an additional, Whenever you have no military units, the first unit recruited is free (excluding the Warchief). Edda of Vör : Allows your Norns to earn Fame, at a rate of 1.2 Fame per month. Waiting for OnlyRex to comment O.o. Cause thats what is awesome as horse. Harpoons — Fisherman's Huts can have one more. Boars in neutral or enemy territory are hostile ( 200 if killed by Wolf Clan). Additionally this tierlist is based on high level gameplay (iron+). D&D Beyond You generate more gold via trading to your teammates compared to going for bragaful and sailors. Braga horse usually finishes relic 801 May.

Start with 2 Thralls and only 3 Villagers. You gain +150 Food, Wood and Kröwns, +75 Lore and +10 Stone. Zones with or adjacent to an active relic gain +5% production. Lasts 30 seconds. Your units are tougher, larger and eat 10% more than the other clans. Mielikki the Beastmaster is weaker than other warchiefs but does not cost iron. I have never met a dragon clan who can rush a year 802 win yet. Ancestral Influence — Relics don't use a building slot. Nimble Paws — Lynxes frequently leap and dodge every attack while airbone. No Lighthouse. The Path of the Hunter replaces Military Paths. You have to take into consideration the Clans of Northgard are not fundamentally different. A Tier: This tier represents clans that are very strong, just not as strong as dragon. Cons are the goat clan falls off later on in the game. Gefjun's Jar : Allows you to spend Food to summon new Villagers or Sheep and build another Sheepfold. https://northgard.fandom.com/wiki/Clans?oldid=3551, White Wolves have the same behavior as Skirmishers, Hall of Skalds replaces Brewery and provides additional Fame, Your warchief gains the ability Annexation: whenever your Warchief uncolonizes a tile, you will colonize it for free, Increases production of bonus of Feasts to 30%, Sons of Hrymrs have AoE attacks, hurting and fearing enemies (1 out of 3 attacks) and get resources to players (like a regular raid), Instead of having reduced power, your military units get 10% resistance bonus during Winter, Your Warchief gets Gram, the legendary sword and gains +15% Att and Def, Gram freezes enemies when hit. What is others opinion about dragon clan in 2v2? Hlidskjalf : Gives your Warchief the Annexation ability. 200 Fame : Supplies. Any video/guide on that build order? Each Clan has his own Starting bonus, Fame bonus and a slightly differing Lore tree. This clan has many good lores, solid 200 fame bonus and is a good pick in any game.

Your units have a +15% attack power and defense bonus. Grants 1000 Wyrd once built. Likewise destroying enemy ones using. Aegir : Torfin can use Provocation : All enemy units and towers target Torfin during a short period and his defense is increased by 100% for 6 seconds. -30% fighting power on non coastal zone. Activate on demand to reveal spikes that damage and slow enemies for as long as they are in the zone. 200 (Assault): Your military units gain 15% attack bonus when fighting outside your territory. Required Happiness for your population is reduced by 10%. Naglfar : Allows you to send two Son of Hrymr to raid coastal tiles. Specialized civilian units have a +40% base production bonus, except loremasters. 500 (Dominion): Your Berserker can colonize for free (with a cool down) Wild Hunt now calls the last two waves of mythical animals killed.

Effective build order: Excavation > Sharp Axes > Trading Caravan > Weaponsmith > Furcoats/Eradication.
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northgard clan tier list


Your units have a +15% attack power and defence bonus.

Effective build order: just get food trade and feeling safe. Trade win too slow.

Most build orders I see online rush the Bragaful relic, why do you prefer trading posts? report. Led by Mielikki, the Beastmaster, the Clan of the Lynx have an exceptional connection with nature. The reasoning is, going for trade gives you more gold by 802 but apart from that it is also much more flexible than going for bragaful. Lore. Effective build order: Sharp Axes > Coinage > Shield Mastery > Hibernation. Otherwise a great list! In addition each clan has its own unique Relic. Conqueror — Increases your military power against, Rangers — Increases your scouting and exploration speed by 100%. Wolf is just top class. Burned zone: -50% production, snakes units and buildings +50% attack. The only one I bought, and it will be for quite some time. This page was last edited on 14 October 2020, at 17:07. The Archery Range replaces the Axe Thrower Camp. It has amazing economy, amazing sustain via thralls, no penalty for injured, allowed to clear with villagers and what makes it S tier, it has the most overpowered unit: Dragonkin. Your civilians can go into neutral territory. Lasts 30 seconds. Mask of Gullinbursti : Reveals all forests and summons a Giant Boar in each. Like in Age of Empires for example, each clan has the same basic kit of skills with minor tweaks. At the moment this clan doesn't make much sense and is outclassed by pretty much everything else. B Tier: This tier represents clans that are good at some things, but are lacking in other areas. (fill in the blanks. Kraken This clan has disadvantages instead of advantages. (although not much changes for other modes such as 2v2's and 4v4's). As soon as you see that they finished the braga relic know you're safe until 802.

Ox should go down by 1. Wolf, Snake and Raven should all be bumped up by 1 for 3v3. Nice list, apart from dragon being the best clan it’s also a very fun one to play.

Whenever your Warchief decolonizes a zone, you colonize it for free. S Tier: This tier represents the strongest clan(s) in the game, viable in any matchup. In Northgard, you start by picking a Clan. Age 18 (Tears of the Earth): Signy can use Scorched Earth to burn any area during 3 months (3 month cooldown). Have fun! You need lots of stone but you don't have mining efficiency. Problem is surviving until 803. I'd be happy to answer any questions you may have. Gives Brundr and Kaelinn +35% max life. Press J to jump to the feed. Having the worst lores in the game and having no happiness lores makes the goat clan feel awkward to play past 802 winter. When an enemy builds bragaful you know when they're going to attack. Following units cost starts at. Effective build order: Sharp Axes > Coinage > Shield Mastery > Hibernation. Handiwork — Non-upgraded buildings receive +15% production. Snake is good in 801, harrassing and potentially all inning an opponent. Raven is also commonly thought as a weak clan (because historically it has been) but it’s quite fine and is part of a few meta builds. Your units are tougher, larger and eat 10% more than the other clans. In improved zones, specialized units get a +10% production bonus and buildings have a -50% upkeep cost. Feasting machine, building eldhrumnir and feasting all throughout 801 is what makes goat strong. Effective build order: bottom tree until carpentry mastery > feeling safe > blood sweat and tears. And by all means play the clan that you enjoy the most.

No good team will attack a bear clan in winter without having a bear themselves. Past that point it gets outclassed by all other clans above it. In Northgard you have to choose a Clan. Relic. What is the current Clan tier list? Some Clans are included in the base game while others are only available by purchasing DLC. Blood Sweat and Tears — no Tooltip available. Hlidskjalf : Gives your Warchief the Annexation ability. Destroying your buildings earns you back their building cost. You need bragaful and altar to become good. save. Having a bear on your side when the enemy doesn't means you are SAFE in winter. Which is a very big investment. Signy moves faster and can go through tiles with foes without engaging combat, Your military experience is common for both paths. Non-upgraded buildings can hold only one unit, and houses hold fewer people. Although it isn't THAT big of a deal. Proud Hunters, their excellent archery skills and unique luring technique are more than enough to ensure the ongoing prosperity of their people. Discussion. Each Clan has different characteristics and bonuses unique to that Clan. Bear The clan you love to have on your team.
You can start scouting early 801 if necessary when going for trading which is impossible if you go for bragaful. Goat The goat feast clan is very good for rushing early. Effective build order: City Builder > Ferocious Charge > Unstoppable > Feeling Safe. +50% colonising and wood building cost on non coastal zone. You can summon them every 2 months. So it adds an element of surprise and if you go the standard 802 attack you will have more gold anyway. Whenever upgrading your townhall, you gain three free building upgrade. I'm an iron ranked player that is familiar with the meta and am giving "my" opinion based on my own gameplay. Lay of the Land — Reduces environment hostility by 70%. Hope this helps some of the newer people looking to get competitive. Also sorry for the poor formatting I'm new to submitting long posts like this.
Draconic Frenzy — +100% attack power for a military unit with no other military allies in their zone. The Trackers they train are ranged units shooting a wide variety of arrows. This tierlist is for multiplayer teamgames, specificly 3v3's. I don't know what to tell you other than don't play this clan. Basic clan member Military Units Special Unit Northgard Natives Campaign and conquest foes Villager 5 : Warrior 10 : Warchief 20 : Draugr 10 : Eldthurs 20 : Equipped Villager 10 : Skirmisher 10 : Berserker 20 : Fallen Valkyrie 20 : Ice Worm 100 : Militia 10 : Mercenary 10 : Shield Maiden 20 : Wyvern 100 : Dark Vaettir 15 : Axe Thrower 15 : Signy 20 : Myrkalfar 10 : Undead Wyvern 100 The Path of the Hunter replaces Military Paths.

Scabbard of Gram : Equips your Warchief with the unique sword Gram, which freezes enemies (-20% attack speed) along with the area around them. B Tier: This tier represents clans that are good at some things, but are lacking in other areas. Raven This clan needs too many lores to become good. Industrious — Upgraded Food-producing buildings can be assigned an additional, Whenever you have no military units, the first unit recruited is free (excluding the Warchief). Edda of Vör : Allows your Norns to earn Fame, at a rate of 1.2 Fame per month. Waiting for OnlyRex to comment O.o. Cause thats what is awesome as horse. Harpoons — Fisherman's Huts can have one more. Boars in neutral or enemy territory are hostile ( 200 if killed by Wolf Clan). Additionally this tierlist is based on high level gameplay (iron+). D&D Beyond You generate more gold via trading to your teammates compared to going for bragaful and sailors. Braga horse usually finishes relic 801 May.

Start with 2 Thralls and only 3 Villagers. You gain +150 Food, Wood and Kröwns, +75 Lore and +10 Stone. Zones with or adjacent to an active relic gain +5% production. Lasts 30 seconds. Your units are tougher, larger and eat 10% more than the other clans. Mielikki the Beastmaster is weaker than other warchiefs but does not cost iron. I have never met a dragon clan who can rush a year 802 win yet. Ancestral Influence — Relics don't use a building slot. Nimble Paws — Lynxes frequently leap and dodge every attack while airbone. No Lighthouse. The Path of the Hunter replaces Military Paths. You have to take into consideration the Clans of Northgard are not fundamentally different. A Tier: This tier represents clans that are very strong, just not as strong as dragon. Cons are the goat clan falls off later on in the game. Gefjun's Jar : Allows you to spend Food to summon new Villagers or Sheep and build another Sheepfold. https://northgard.fandom.com/wiki/Clans?oldid=3551, White Wolves have the same behavior as Skirmishers, Hall of Skalds replaces Brewery and provides additional Fame, Your warchief gains the ability Annexation: whenever your Warchief uncolonizes a tile, you will colonize it for free, Increases production of bonus of Feasts to 30%, Sons of Hrymrs have AoE attacks, hurting and fearing enemies (1 out of 3 attacks) and get resources to players (like a regular raid), Instead of having reduced power, your military units get 10% resistance bonus during Winter, Your Warchief gets Gram, the legendary sword and gains +15% Att and Def, Gram freezes enemies when hit. What is others opinion about dragon clan in 2v2? Hlidskjalf : Gives your Warchief the Annexation ability. 200 Fame : Supplies. Any video/guide on that build order? Each Clan has his own Starting bonus, Fame bonus and a slightly differing Lore tree. This clan has many good lores, solid 200 fame bonus and is a good pick in any game.

Your units have a +15% attack power and defense bonus. Grants 1000 Wyrd once built. Likewise destroying enemy ones using. Aegir : Torfin can use Provocation : All enemy units and towers target Torfin during a short period and his defense is increased by 100% for 6 seconds. -30% fighting power on non coastal zone. Activate on demand to reveal spikes that damage and slow enemies for as long as they are in the zone. 200 (Assault): Your military units gain 15% attack bonus when fighting outside your territory. Required Happiness for your population is reduced by 10%. Naglfar : Allows you to send two Son of Hrymr to raid coastal tiles. Specialized civilian units have a +40% base production bonus, except loremasters. 500 (Dominion): Your Berserker can colonize for free (with a cool down) Wild Hunt now calls the last two waves of mythical animals killed.

Effective build order: Excavation > Sharp Axes > Trading Caravan > Weaponsmith > Furcoats/Eradication.

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