At the time I was playing The Last Story, Hironobu Sakaguchi’s game for Wii.” Sakaguchi had previously delivered Lost Odyssey, Xbox 360’s own ‘Final Fantasy’. I were sure there would be a mini boss or something down there. The story told in Oceanhorn 2: Knights of the Lost Realm is the background story of the first Oceanhorn: an opportunity to lay strong foundations for the saga, add more details, and create a universe that will keep making sense for potential new projects as well.“The production phase of Oceanhorn 2 brought everything into focus. Also can't find any other games on iphone that are similar, don't like jumping to get balls like in sonic or race car games like mario bros, Any ideas about similar games like this available on iphone games aps, arcade doesn't seem to have anything else? There are so many doors you just can’t open down there, not to mention the huge inaccessible area in the white city near the magician towers. I'm also waiting for the ending for Shantie and the Sirens. The nature of Apple Arcade's monthly payments would probably reward big updates in existing games. (Where the train tracks start.). Now i get to play Oceanhorn and continue the story? And the npc's speaking of a monster in the sewers? I loved playing through the game, but cannot help wonder if the developers decided at a late stage to truncate the storyline to get it into the App Store. It follows the adventures of a young Knight who sets out on a magical journey across vast regions of Gaia to defend the lands and people of Arcadia from Warlock Mesmeroth’s Dark Army. “We’re streamlining and enhancing the play experience dramatically with this update in addition to expanding with new content,” said Heikki Repo, Creative Director of Cornfox & Brothers in a press release sent to Twinfinite. The base game’s ending has also been reworked, which is apparently a much-requested feature by Oceanhorn 2’s community It now features never-before-seen scenes, intertwining both Oceanhorn chapters. final boss then sailing off in a boat or go back in time portal to find more daggers. Hi, you are not alone, I have been searching to unlock an alternative ending as well, but I guess an app update is needed indeed. Home » News » Oceanhorn 2 Gold Edition Announced, a Major Update Set to Improve Graphics, Gameplay, & More. Heikki, one of the founders of the company, is responsible for the overall vision and story of the Oceanhorn saga. It is maybe linked with the wizard towers in the white city. Here the references are, again, Zelda and the Mana series: while its approach is console-style, the game will feature some dark undertones. I felt being cheated! I feel like there were so many open, empty rooms down there. I think that that, combined with the Zelda-like heritage of the first Oceanhorn, is what makes Knights of the Lost Realm special”, Heikki concludes. At the time, the only RPGs on the device where some fairly obscure Korean-style action games – no RPGs in the vein of Zelda or Secret of Mana were available. Oceanhorn 2 is being re-released in an all-new Gold Edition, developer Cornfox & Brothers announced today. There is also the plot with all those magic users who no one thinks are important anymore. What is the last tool slot in the menu for? “Some of the games I hold most dear from my childhood were portable,” says Heikki, “two of my favorites are Link’s Awakening and Mystic Quest – Final Fantasy Adventure (Seiken Densetsu). Also, all the parts you can access are frustrating. And we have more to come, so enjoy The Golden Edition and stay tuned!”. It connects really well with OH1 on many levels, but the whole game feels janky, unfinished, and the ending is awful, even if it does partly connect to the first game (the world being broken up into small islands). I just thought “Source” was where i had to put the emblem anyway, but turns out that isn’t the case? But gameplay was pretty amazing for a phone game. I love them because they could combine the portable experience with extremely high-quality content. Oceanhorn™ is a registered trademark of Cornfox & Brothers Ltd. All rights reserved. I want to delete the game now from my phone but I'm hoping every time I turn it on something different will happen. Then from there one can walk to a transition area. What about the locked gate in Faroah? After finding all 52 bloodstones and getting the wizards key, I still didn't get the final power for the castor gun. Apple says it’s not there fault and the Devs say it’s Apples fault. I have a Late 2015 Mac and it will not download pass 1.2 gig. I loved playing through the game, but cannot help wonder if the developers decided at a late stage to truncate the storyline to get it into the App Store. No doubt they made compromises to get the game out in time for the launch of Apple Arcade which is disappointing. You could even do that using the time travel portal AFTER you ”lost” once. It was a 15-20 hours game, so it was a huge undertaking for so few people, but we managed to squeeze in cinematics and most of what you’d expect from an RPG. Yes, that "unfinished" theory would explain many things. And the sewers! Why are the people there frozen? Oceanhorn 2 serves as a prequel to Monster of the Uncharted Seas, which launched on PC and consoles from 2013 onward. Yes, I think it's unfinished. “After I played the Mass Effect Trilogy, I realized how the characters companionship and the way they explore the planets made those games great. Cornfox, Dawn of Mana, Oceanhorn 2, Zelda-like. You spent the whole weekend playing, for which you paid $5 that also include other 99 games, and feel cheated? There are several unfinished story lines: What is the role of the celestial object we learn about in the observatory? Visually, Oceanhorn 2 will be an inviting, colorful game. And you’re right, there is a beacon for The Source region. General discussion and tips. These ambitions carry on to the second game as well. I have been waiting for this game for years and the rewards are so lame. Hi. Who are these bubblehead robots? Well I would love to know about all this but I’ve been trying since last Thursday to download the game on my MacBook Pro with no luck. Energized by The Last Story, Heikki decided Oceanhorn 2: Knights of the Lost Realm would be a third person experience, with multiple party members. Too many plot threads and hints are left dangling and unfulfilled for this to have been the true planned ending. Very unsatisfying ending. I was really enjoying playing this game on my iphone 8, then I was like what?! What do you think? I spent the whole weekend playing this game and was sol disappointed to be given such an ending! “The first Oceanhorn is undeniably a Zelda-like, but we have XPs, and the story becomes increasingly dramatic towards the end – that’s not something you’d expect, for instance, from a Zelda game. Hopefully there are plans for more content. There is a big area at 8-O'Clock in white city that you can't access. Oceanhorn, since the beginning, was planned as Cornfox’s own RPG franchise: an homage to the classics with its own personality. Why does the exit of Source remain frozen? So is it right that the only ending of the game is that the city gets destroyed? The story expansions come in two separate chapters: The Shield of Chronos, which adds a new quest, a new dungeon as well as a shield that deflects projectiles, and The Criminal Hunt, bearing a series of mini side quests tasking players to chase down bandits such as Sir Stingalot and Baron Slimethorn. The ending is sad and unsatisfying as it is. I was wondering if anyone found the key to the witch master room in the first tower. What’s the point of ending a game in a “you lost and the world is destroyed” branch? The building looked unfinished, but it has multiple window-like openings at ground level, with one you can reach on the right-hand side, butting up to the mountain. No word when that is coming down. Upon the release of the first iPhone, the whole studio was excited to know everyone will have a powerful gaming machine in their pockets. Finished the game this past weekend. Yeah, I know it is, so I was hyped for this se-prequel. I agree. “The Golden Edition of Oceanhorn 2: Knights of the Lost Realm is, essentially, the best and most approachable version of the game. There are several unfinished story lines: What is the role of the celestial object we learn about in the observatory? Press question mark to learn the rest of the keyboard shortcuts. Sweet. It also has a lot more drama than Zelda – a quite peculiar trait for those years.”. Wouldn’t it make more sense that you were originally supposed to go to Faroah, somehow get the Emblem of Sun, go to Source, melt the people and the exit behind the philosopher’s house, then take that path to the last temple and deposit the emblem in it. Nothing about it feels worth doing twice. The reward for collecting all those daggers is lame, I bet it was supposed to be something else. I found it at the very top of the map in the middle while I was flying around in Yellowbird. The story wasn’t limited to cinematics, but brought directly to the levels.”. Absolutely, as a fan of open world games it feels very incomplete. “I don’t mind when people make comparisons with Skyward’s Sword or Breath of the Wild, it means we’re giving out the right vibes. “When talking about influences, we need to differentiate between the inspiration for the whole series, and those specific to Oceanhorn 2: Knights of the Lost Realm,” he says. Wow. I walked in, it is almost completely dark inside and there is nothing to do there. The same is true if you compare Oceanhorn to Zelda or Xenoblade Chronicles – they provide similar experiences but each in its own unique way.”. I totally forgot i had to put the sun emblem back. I was super annoyed with how this game ends and confused. Will this be content that’s still coming? Finding all the daggers to get a rock! The base game’s ending has also been reworked, which is apparently a much-requested feature by Oceanhorn 2’s community It now features never-before-seen scenes, intertwining both Oceanhorn chapters. “I saw that game as Sakaguchi’s idea of where to take the genre’s next: he focused on the feeling of presence, with party members talking to each other during gameplay, and an unprecedented possibility to use the environment to your advantage. I guess it’s not important. A lot of the storyline just didn’t make sense and then I have to agree I was very disappointed not being able to actually travel to all of the locations mentioned in the game.
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